黑不白 2006-12-17 20:56
maya路径动画的翻转问题。
描述:1
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[img]http://www.20083d.com/attachment/Type_jpg/43_1405_bfaab4fc9966302.jpg[/img]
描述:2
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[img]http://www.20083d.com/attachment/Type_jpg/43_1405_d043e54146fd0da.jpg[/img]
描述:3
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[img]http://www.20083d.com/attachment/Type_jpg/43_1405_a8c24ff71d8d7ff.jpg[/img]
[size=2]最近在做一个龙的动画,大家都知道这个最好用路径做动画,可以精确控制路线,非常方便。
但是我发现了一个问题,就是下面的一些问题,看图。[/size]
黑不白 2006-12-17 20:57
描述:4
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_2118842b5bc085d.jpg[/img]
[size=2]别的选项参看手册。[/size]
黑不白 2006-12-17 20:57
描述:5
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_b9c9d4dad807432.jpg[/img]
[size=2]不管了,先apply看看。[/size]
黑不白 2006-12-17 20:57
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_e84907bf8111801.jpg[/img]
[size=2]我们创建一个locator(定位器)。看看可不可以把这个定位器加到World Up Object后面的空白处。
我们先打开motionPath1,[/size]
黑不白 2006-12-17 20:57
发现不能用托拽的方法,那我们就先选locator(定位器),然后再通道框中拷贝这个物体的名字。
然后粘贴进World Up Object后面的空白处。
黑不白 2006-12-17 20:58
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_d0261ebd93fe440.jpg[/img]
[size=2]我们移动定位器,这时我们物体轴向被锁定了。[/size]
黑不白 2006-12-17 20:58
这样我们就可以控制物的方向了,我们给动画曲线加上晶格看看,翻转的情况。
黑不白 2006-12-17 20:59
描述:先别管方向,物体发生错误的变形
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_d5d0d24e583ec3b.jpg[/img]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
描述:控制参数在这里别怕
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_fe143866560d671.jpg[/img]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
一切正常了描述:我们怎么控制物体向上的方向呢?
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_05bc2e4ad75030e.jpg[/img]
[img]http://www.20083d.com/image/post/smile/sad.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/sad.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/sad.gif[/img]
描述:这是物体的自身坐标轴
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_50aebe7929f8c56.jpg[/img]
[img]http://www.20083d.com/image/post/smile/wink.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/wink.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/wink.gif[/img]
[size=2]研究过骨骼的朋友一定不陌生 [/size]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_2a995bad02b3ede.jpg[/img]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_a9cca72e9146524.jpg[/img]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_7b0b7446f491c02.jpg[/img]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/smile.gif[/img]
[size=2]然后就很轻松了,给控制器一个路径,用控制器的路径曲线控制物体的方向。[/size]
描述:下面是效果
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_6962b3448ac59e2.jpg[/img]
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_a20615abdada135.jpg[/img]
图片:
[img]http://www.20083d.com/attachment/Type_jpg/43_1405_1a07d38d5e1e781.jpg[/img]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[size=2]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]
[/size]
[img]http://www.20083d.com/image/post/smile/mrgreen.gif[/img]